Schedule

Schedule

Thursday, October 23

1414083600 Tech News Today
1414087200 Know How...
1414090800 Marketing Mavericks
1414096200 Coding 101
1414099800 Home Theater Geeks
1414105200 Tech News 2Night
1414107000 The Giz Wiz

Friday, October 24

1414170000 Tech News Today
1414173600 This Week in Law
1414180800 Android App Arena
1414191600 Tech News 2Night

Saturday, October 25

1414260000 The Tech Guy

Sunday, October 26

1414346400 The Tech Guy
1414360800 This Week in Tech

Monday, October 27

1414429200 Tech News Today
1414432800 Triangulation
1414438200 iPad Today
1414450800 Tech News 2Night

Tuesday, October 28

1414515600 Tech News Today
1414519200 MacBreak Weekly
1414526400 Security Now
1414533600 Before You Buy
1414537200 Tech News 2Night
1414540800 All About Android
1414549800 Padre's Corner

Wednesday, October 29

1414596600 FLOSS Weekly
1414602000 Tech News Today
1414605600 Windows Weekly
1414612800 This Week in Google
1414623600 Tech News 2Night
1414630800 Ham Nation

Thursday, October 30

1414688400 Tech News Today
1414692000 Know How...
1414695600 Marketing Mavericks
1414701000 Coding 101
1414704600 Home Theater Geeks
1414710000 Tech News 2Night
1414711800 The Giz Wiz

Friday, October 31

1414774800 Tech News Today
1414778400 This Week in Law
1414785600 Android App Arena
1414796400 Tech News 2Night

Saturday, November 1

1414864800 The Tech Guy

Most Recent Episodes

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This Week in Google
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Tech News 2Night

Homeboy security cam, Microsoft's app Garage

Windows Weekly
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Updates for the Xbox One and Windows Technical Preview.

FLOSS Weekly
Episode #313: FenixEDU October 22nd, 2014

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Tech News Today

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Padre's Corner
Episode #11: Pandora's Promise October 21st, 2014

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All About Android

A deep dive into all of Google's latest announcements around Lollipop and the new Nexus family.

Before You Buy

Leo Laporte reviews the Galaxy Note 4.

Coding 101 31

C# Objects and Classes

August 21 2014

Hosts: Fr. Robert Ballecer, SJ and Shannon Morse

Snubs Compiled
Microsoft Visual Studio Express 13 Windows

MonoDeveloper OSX

Ivory Tower
Way back in Episode 6 of the first module of Coding 101, we talked a little about "Object Oriented Programming"
* OOP is an approach to programming that divides the process -- the "problem solving" of a program into modular, reusable pieces.

Before OOP, you wrote your program, then you considered how data might be processed by your code.
* In OOP, you don't think of data seperate from code -- instead, you think of "Objects" which combine code and data. --
** You wrote your code, which then processed data
** OOP unified the two: instead of having data and code, you have a "object" that combines the two.
** Instead of having pieces of code that handle sets of data, you now have OBJECTS that model In-Real-Life logic with In-Real-Life sets of data.

In other words... you code problem-solving, instead of process -- It was a huge jump.
*** Easier to Understand
*** Easier to Maintain
*** Easier to Upgrade

Now let's talk about CLASSES and OBJECTS
* Back in Module 1, we talked about coding functions or "methods"

For Example
"public int answer(int a, int b)
{

int c = a + b;
return c;

}"
** This will create a public function called "answer" that will accept two variables and return an integer value when called.
** We would call this function by writing:
answer(1,2)
** and it would return:
3

That function or "method" combines variables and code that processes those variables

A CLASS combines multiple "methods" and variables.
* A "class" is a blue print that can be created multiple times.
* When the blue print is used to create -- it creates an "OBJECT of that class
* We can create as many objects of a class, and when we're done with it, it's removed from memory.

IMPORTANT!!! --- Don't Interchange "Class" and "Object"
-- A Class is NOT an Object
-- A Class is the blueprint from which an Object is created.
-- A Class DEFINES an object, but it is not an object itself (Can I repeat the same thing more times?)
-- An OBJECT is NOT a class
-- An object is an INSTANCE of a class (based on that "blue print")
-- An object exists in memory ... a class does not (i.e. a class is not "real" until it is used to create an object of that class.)

Defining a Class is easy:
"public class C101
{
//Fields, methods, properties, events... everything in the ""blue print"" goes in here
}"

Creating an OBJECT of a class:
* We use the keyword "new" to create an instance of a class (aka an "object")
* In our example, we've created a class named "C101"
-- If we wanted to create an instance of that class (aka an "object") we would write:
***** "C101 object1 = new C101();"

This will create an instance of the class "C101" called "object1"
* The reason why we write "C101" twice is because we're
1. Creating an REFERENCE to an object, named "object1" that is based on the class "C101"
2. Then we're actually CREATING a "new" instance of the class "C101()" that can be referenced with "object1"

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