Schedule

Schedule

Tuesday, December 23

1419357600 Tech News Today
1419361200 MacBreak Weekly
1419368400 Security Now
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1419379200 Tech News 2Night
1419382800 All About Android
1419391800 Padre's Corner

Wednesday, December 24

1419444000 Tech News Today
1419447600 Windows Weekly
1419454800 This Week in Google
1419465600 Tech News 2Night

Thursday, December 25

1419530400 Tech News Today
1419534000 Know How...
1419537600 Marketing Mavericks
1419543000 Coding 101
1419546600 Home Theater Geeks
1419553800 The Giz Wiz

Friday, December 26

1419616800 Tech News Today
1419638400 Tech News 2Night

Saturday, December 27

1419706800 The Tech Guy

Sunday, December 28

1419793200 The Tech Guy
1419807600 This Week in Tech

Monday, December 29

1419876000 Tech News Today
1419879600 Triangulation
1419885000 iPad Today
1419897600 Tech News 2Night

Tuesday, December 30

1419962400 Tech News Today
1419966000 MacBreak Weekly
1419973200 Security Now
1419980400 Before You Buy
1419984000 Tech News 2Night
1419987600 All About Android
1419996600 Padre's Corner

Wednesday, December 31

1420043400 FLOSS Weekly
1420048800 Tech News Today
1420052400 Windows Weekly
1420059600 This Week in Google
1420070400 Tech News 2Night
1420072200 Android App Arena
1420077600 Ham Nation

Thursday, January 1

1420135200 Tech News Today
1420138800 Know How...
1420142400 Marketing Mavericks
1420147800 Coding 101
1420151400 Home Theater Geeks
1420156800 Tech News 2Night
1420158600 The Giz Wiz

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Coding 101 31

C# Objects and Classes

August 21 2014

Hosts: Fr. Robert Ballecer, SJ and Shannon Morse

Snubs Compiled
Microsoft Visual Studio Express 13 Windows

MonoDeveloper OSX

Ivory Tower
Way back in Episode 6 of the first module of Coding 101, we talked a little about "Object Oriented Programming"
* OOP is an approach to programming that divides the process -- the "problem solving" of a program into modular, reusable pieces.

Before OOP, you wrote your program, then you considered how data might be processed by your code.
* In OOP, you don't think of data seperate from code -- instead, you think of "Objects" which combine code and data. --
** You wrote your code, which then processed data
** OOP unified the two: instead of having data and code, you have a "object" that combines the two.
** Instead of having pieces of code that handle sets of data, you now have OBJECTS that model In-Real-Life logic with In-Real-Life sets of data.

In other words... you code problem-solving, instead of process -- It was a huge jump.
*** Easier to Understand
*** Easier to Maintain
*** Easier to Upgrade

Now let's talk about CLASSES and OBJECTS
* Back in Module 1, we talked about coding functions or "methods"

For Example
"public int answer(int a, int b)
{

int c = a + b;
return c;

}"
** This will create a public function called "answer" that will accept two variables and return an integer value when called.
** We would call this function by writing:
answer(1,2)
** and it would return:
3

That function or "method" combines variables and code that processes those variables

A CLASS combines multiple "methods" and variables.
* A "class" is a blue print that can be created multiple times.
* When the blue print is used to create -- it creates an "OBJECT of that class
* We can create as many objects of a class, and when we're done with it, it's removed from memory.

IMPORTANT!!! --- Don't Interchange "Class" and "Object"
-- A Class is NOT an Object
-- A Class is the blueprint from which an Object is created.
-- A Class DEFINES an object, but it is not an object itself (Can I repeat the same thing more times?)
-- An OBJECT is NOT a class
-- An object is an INSTANCE of a class (based on that "blue print")
-- An object exists in memory ... a class does not (i.e. a class is not "real" until it is used to create an object of that class.)

Defining a Class is easy:
"public class C101
{
//Fields, methods, properties, events... everything in the ""blue print"" goes in here
}"

Creating an OBJECT of a class:
* We use the keyword "new" to create an instance of a class (aka an "object")
* In our example, we've created a class named "C101"
-- If we wanted to create an instance of that class (aka an "object") we would write:
***** "C101 object1 = new C101();"

This will create an instance of the class "C101" called "object1"
* The reason why we write "C101" twice is because we're
1. Creating an REFERENCE to an object, named "object1" that is based on the class "C101"
2. Then we're actually CREATING a "new" instance of the class "C101()" that can be referenced with "object1"

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